#### Build:

#### Scene: Default

#### Loaded:

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# NLA

Range:
Status:
Playing NLA:
Set frame:

# Shape Keys

Object:
Shape key:
Set value:

# Lighting

Light:
Type:
Color:
Energy coarse:
Energy precise:
Light energy:
Spot size:
Spot blend:
Distance:

### For sun only:

Real time sun movement:
Date:
Time:
Maximum sun vertical angle:
Time multiplier:
Horizontal position:
Vertical position:

# Ambient

Environment energy:
Horizon color:
Zenith color:

# Shadows

Resolution:
?
Self-shadow polygon offset:
Self-shadow normal offset:
Cascades:
Number:
?
Borders:
?
CSM first cascade border:
CSM last cascade border:
Blur radii:
?
First cascade blur radius:
Last cascade blur radius:

# Sky

Sky color:
Rayleigh brightness:
Mie brightness:
Spot brightness:
Scatter_strength:
Rayleigh strength:
Mie strength:
Rayleigh collection power:
Mie collection power:
Mie distribution:

# Sea

Shore smoothing:
Water absorbtion factor:
Underwater fog color:
Underwater fog density:
Shallow water color:
Shallow water color factor:
Shore water color:
Shore water color factor:
Water foam factor:
Normal UV velocity:
Water dynamic:
SSS strength:
SSS width:
Waves height:
Waves length:
Noise distant scale 0:
Noise distant scale 1:
Noise distant frequency 0:
Noise distant frequency 1:
Directional min shore factor:
Directional waves frequency:
Directional noise scale:
Directional noise frequency:
Directional min noise factor:
Distant waves min factor:
Waves horizontal factor:

# Mist

Minimum:
Depth:
Start:
Height:

# Wind

Wind direction:
Wind strength:

# Wind Bending

Warning: section is disabled for static objects.
Angle:
Main Bending Frequency:
Detail Bending Amplitude:
Detail Bending Frequency:
Branch Bending Amplitude:

# Screen Space Amb Occlus

SSAO quality:
SSAO use hemisphere:
SSAO blur depth test:
Blur depth discard:
Radius Increase:
Influence:
Distance factor:
SSAO only:
SSAO white:

# God Rays

Intensity:
Max ray length:
Steps:

# Bloom

Bloom average luminance:
Bloom intensity:
Bloom blur:
Bloom edge luminance:

# Motion Blur

Motion blur factor:
Motion blur decay threshold:

# Glow Materials

Small glow mask intensity:
Large glow mask intensity:
Small glow mask width:
Large glow mask width:

# Depth of Field

Focus object:
Distance:
Front start:
Front end:
Rear start:
Rear end:
Power:
Bokeh intensity:
DOF enabled:

# Color correction

Brightness:
Contrast:
Exposure:
Saturation:

# Audio

Mixer:

# Stereo View

Stereo types:
HMD Settings: Show
Use "[" and "]" keys to control the distance to convergence plane.

# Input Devices

Gyroscope use:
Gamepad settings: